Build & ship
Shipping
A project isn't done until you ship it. Shipping is what turns your logged hours into rewards.
The checklist
- It runs. No fatal crashes, and the repo has a real README.
- A demo anyone can open. A hosted URL for a web app, an itch.io link for a game, a binary release, or a video for hardware.
- Tracked hours. Check your Pixl dashboard actually shows them against this project.
- Journal entries. A few sentences per work session on what you did.
- A reflection. What you learned, what didn't work, and where you used AI.
Submit through the Builder Terminal. A reviewer reads your code, confirms the hours and approves the payout.
Built by the Pixl team