Building
Writing the code is rarely the hard part. Keeping the project small enough to actually finish is.
Three things worth doing:
- Keep the scope small. A working five-hour project you ship beats an ambitious fifty-hour engine you abandon. Get the core feature done, then expand if you still want to.
- Build something you'd use. Solving a problem that annoys you, or making a game you want to play, keeps you going far longer than a project you picked because it sounded impressive.
- Commit often. Push after every session. It backs up your work, and it gives reviewers a clear record of how the project came together.
Build your first project walks through the setup step by step.
Building
Writing the code is rarely the hard part. Keeping the project small enough to actually finish is.
Three things worth doing:
Build your first project walks through the setup step by step.