Build & ship

Restoration Energy and levels

Every hour you ship turns into Restoration Energy (RE). RE sets what you're paid per hour, and your level is a readout of how much of it you've built up.

RE is permanent. You never spend it, it doesn't decay, nobody takes it away. Pixels are what you spend in the shop. RE decides how many pixels an hour of your work is worth.

Tiers determine RE per hour

When a reviewer approves a project they give it a tier, 1 to 4, based on how ambitious it is, how deep it goes technically, and how well it's put together.

T1 Spark
A first build. A personal site, a small script, a helper tool.
12.5 RE / hour
T2 Signal
A finished app, CLI tool or game that works properly and is nice to use.
15 RE / hour
T3 Grid
Several moving parts. A backend, stored state, real-time sync, custom hardware.
18.75 RE / hour
T4 Nexus
Serious systems work. Involved architecture, kernel drivers, real depth.
25 RE / hour

Tiers are about the build, not the builder. A first-timer who makes something genuinely impressive gets the higher tier. Padding a simple project with hours won't move it, because reviewers read the code.

Your rate ramps permanently

Your lifetime RE, the total across every approved ship, sets your hourly rate. It's linear: each 1,875 RE adds $1.00/hr, starting at $4.00/hr and stopping at $6.00/hr once you reach 3,750 RE.

Rates only go up. Every ship after a milestone pays at the new rate, including the one that pushed you past it.

0 RE
Lifetime milestone (0h)
$4.00 / hour
625 RE
Lifetime milestone (25-50h)
$4.33 / hour
1,250 RE
Lifetime milestone (50-100h)
$4.67 / hour
1,875 RE
Lifetime milestone (75-150h)
$5.00 / hour
2,500 RE
Lifetime milestone (100-200h)
$5.33 / hour
3,125 RE
Lifetime milestone (125-250h)
$5.67 / hour
3,750 RE
Maximum cap reached (150-300h)
$6.00 / hour

The hours in brackets run from all-T4 builds (fastest) to all-T1 builds (slowest).

Rate progression by tier

Shipping only T4 Nexus builds

$4.00 / hr
0 RE
0h
$4.33 / hr
625 RE
25h
$4.67 / hr
1,250 RE
50h
$5.00 / hr
1,875 RE
75h
$5.33 / hr
2,500 RE
100h
$5.67 / hr
3,125 RE
125h
$6.00 / hr (cap)
3,750 RE
150h

Shipping only T3 Grid builds

$4.00 / hr
0 RE
0h
$4.33 / hr
625 RE
33h
$4.67 / hr
1,250 RE
67h
$5.00 / hr
1,875 RE
100h
$5.33 / hr
2,500 RE
133h
$5.67 / hr
3,125 RE
167h
$6.00 / hr (cap)
3,750 RE
200h

Shipping only T2 Signal builds

$4.00 / hr
0 RE
0h
$4.33 / hr
625 RE
42h
$4.67 / hr
1,250 RE
83h
$5.00 / hr
1,875 RE
125h
$5.33 / hr
2,500 RE
167h
$5.67 / hr
3,125 RE
208h
$6.00 / hr (cap)
3,750 RE
250h

Shipping only T1 Spark builds

$4.00 / hr
0 RE
0h
$4.33 / hr
625 RE
50h
$4.67 / hr
1,250 RE
100h
$5.00 / hr
1,875 RE
150h
$5.33 / hr
2,500 RE
200h
$5.67 / hr
3,125 RE
250h
$6.00 / hr (cap)
3,750 RE
300h

Two examples. A single 150-hour T4 project takes you all the way to the $6.00/hr cap on its own and pays $900.00 (9000 px). Start with a 5-hour T1 project instead and it pays around $4.03/hr (202 px), but the RE stays on your profile and raises the rate for whatever you build next.

The TL;DR

Every hour you build banks RE for good, and that raises the rate on everything you build afterwards.

Levels

Your level, 1 to 100, is just a readout of your lifetime RE. It doesn't feed into your pay. It's a marker for how much you've shipped.

Levels 1-10
10 RE per level
100 RE total (4-8h)
Levels 11-50
35 RE per level
1,500 RE total (60-120h)
Levels 51-100
70 RE per level
5,000 RE total (200-400h)

The first few levels go quickly. A couple of hours on your first build moves you more than one.

Where to check your stats

The top bar of your Builder Terminal shows your level, lifetime RE and current rate. It updates the moment an approval goes through.

Built by the Pixl team